mvForceResult Member List

This is the complete list of members for mvForceResult, including all inherited members.

disableAccel()mvForceResult
disableDirection()mvForceResult
disableDragAccel()mvForceResult
disableDragForce()mvForceResult
disableDragShift()mvForceResult
disableForce()mvForceResult
disableGravity()mvForceResult
disableOmega()mvForceResult
disableQuaternion()mvForceResult
disableRotation()mvForceResult
disableShift()mvForceResult
disableTorque()mvForceResult
fetchBodyPtr(mvIndex index) const mvForceResult
fetchForcePtr(mvIndex index) const mvForceResult
fetchGroupBehaviourPtr(mvIndex gbIndex) const mvForceResult
fetchGroupPtr(mvIndex index) const mvForceResult
fetchPathwayPtr(mvIndex index) const mvForceResult
fetchWaypointPtr(mvIndex index) const mvForceResult
getAcceleration() const mvForceResult
getAccelerationEffectType() const mvForceResult
getAccelerationMotionType() const mvForceResult
getCurrentBodyPtr() const mvForceResult
getDirection() const mvForceResult
getDirectionEffectType() const mvForceResult
getDirectionMotionType() const mvForceResult
getDragAcceleration() const mvForceResult
getDragForce() const mvForceResult
getDragShift() const mvForceResult
getElapsedSystemTime() const mvForceResult
getForce() const mvForceResult
getForceEffectType() const mvForceResult
getForceMotionType() const mvForceResult
getGravity() const mvForceResult
getGravityEffectType() const mvForceResult
getGravityMotionType() const mvForceResult
getOmega() const mvForceResult
getOmegaEffectType() const mvForceResult
getOmegaMotionType() const mvForceResult
getQuaternion() const mvForceResult
getQuaternionEffectType() const mvForceResult
getQuaternionMotionType() const mvForceResult
getRotation() const mvForceResult
getRotationMotionType() const mvForceResult
getShift() const mvForceResult
getShiftEffectType() const mvForceResult
getShiftMotionType() const mvForceResult
getTimeStep() const mvForceResult
getTorque() const mvForceResult
getTorqueEffectType() const mvForceResult
getTorqueMotionType() const mvForceResult
getWorldPtr() const mvForceResult
isAccelerationSet() const mvForceResult
isDirectionSet() const mvForceResult
isDragAccelerationSet() const mvForceResult
isDragForceSet() const mvForceResult
isDragShiftSet() const mvForceResult
isForceSet() const mvForceResult
isGlobalEffectDefault() const mvForceResult
isGravitySet() const mvForceResult
isOmegaInDegrees() const mvForceResult
isOmegaSet() const mvForceResult
isQuaternionSet() const mvForceResult
isRotationInDegrees() const mvForceResult
isRotationSet() const mvForceResult
isShiftSet() const mvForceResult
isSteeringMotionDefault() const mvForceResult
isTorqueSet() const mvForceResult
mvForceResult(mvConstWorldPtr world, mvConstBodyPtr body)mvForceResult
predictFinalPositionOfCurrentBody() const mvForceResult
predictFinalVelocityOfCurrentBody() const mvForceResult
predictPositionOfCurrentBody() const mvForceResult
predictVelocityOfCurrentBody() const mvForceResult
resetAll()mvForceResult
setAcceleration(const mvVec3 &value, mvMotionTypeEnum mType=MV_DEFAULT_MOTION, mvEffectTypeEnum eType=MV_DEFAULT_EFFECT)mvForceResult
setCurrentTimeStep(mvFloat timeInSecs)mvForceResult
setDirection(const mvVec3 &value, mvMotionTypeEnum mType=MV_DEFAULT_MOTION, mvEffectTypeEnum eType=MV_DEFAULT_EFFECT)mvForceResult
setElaspedSystemTime(mvFloat timeInSecs)mvForceResult
setFinalPositionPrediction(const mvVec3 &pos)mvForceResult
setFinalVelocityPrediction(const mvVec3 &pos)mvForceResult
setForce(const mvVec3 &value, mvMotionTypeEnum mType=MV_DEFAULT_MOTION, mvEffectTypeEnum eType=MV_DEFAULT_EFFECT)mvForceResult
setGravity(const mvVec3 &value, mvMotionTypeEnum mType=MV_DEFAULT_MOTION, mvEffectTypeEnum eType=MV_DEFAULT_EFFECT)mvForceResult
setOmegaInDegrees(const mvVec3 &value, mvMotionTypeEnum mType=MV_DEFAULT_MOTION, mvEffectTypeEnum eType=MV_DEFAULT_EFFECT)mvForceResult
setOmegaInRadians(const mvVec3 &value, mvMotionTypeEnum mType=MV_DEFAULT_MOTION, mvEffectTypeEnum eType=MV_DEFAULT_EFFECT)mvForceResult
setPositionPrediction(const mvVec3 &pos)mvForceResult
setQuaternion(const mvFloat *quatArray, mvMotionTypeEnum mType=MV_DEFAULT_MOTION, mvEffectTypeEnum eType=MV_DEFAULT_EFFECT)mvForceResult
setRotationInDegrees(const mvVec3 &value, mvMotionTypeEnum mType=MV_DEFAULT_MOTION, mvEffectTypeEnum eType=MV_DEFAULT_EFFECT)mvForceResult
setRotationInRadians(const mvVec3 &value, mvMotionTypeEnum mType=MV_DEFAULT_MOTION, mvEffectTypeEnum eType=MV_DEFAULT_EFFECT)mvForceResult
setShift(const mvVec3 &value, mvMotionTypeEnum mType=MV_DEFAULT_MOTION, mvEffectTypeEnum eType=MV_DEFAULT_EFFECT)mvForceResult
setToGlobalEffect()mvForceResult
setToLocalEffect()mvForceResult
setTorque(const mvVec3 &value, mvMotionTypeEnum mType=MV_DEFAULT_MOTION, mvEffectTypeEnum eType=MV_DEFAULT_EFFECT)mvForceResult
setVelocityPrediction(const mvVec3 &pos)mvForceResult


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